Wednesday, July 18, 2007
Tuesday, July 17, 2007
(footbag) Footblog
Tricks I can
1) Around the world (both sides, both directions)
2) Legover (both sides)
3) Pendulum (only right side)
4) Mirage (two sides, yay!)
5) Hop over (only right side)
6) Butterfly (both sides)
7) Same Side butterfly (both sides)
8) clipper butterfly (right side)
9) Clipper mirage (both sides)
10) Paradox Mirage (right side)
11) Double Around the world (right side)
12) Pickup (both sides)
13) Illusion (right side)
Updated at 10th of September 2007
1) Around the world (both sides, both directions)
2) Legover (both sides)
3) Pendulum (only right side)
4) Mirage (two sides, yay!)
5) Hop over (only right side)
6) Butterfly (both sides)
7) Same Side butterfly (both sides)
8) clipper butterfly (right side)
9) Clipper mirage (both sides)
10) Paradox Mirage (right side)
11) Double Around the world (right side)
12) Pickup (both sides)
13) Illusion (right side)
Updated at 10th of September 2007
Monday, July 9, 2007
Thursday, July 5, 2007
(footbag) First butterfly!
Yep! Today I've hit my first Butterfly (and my second, and third...), it was kinda very sketchy but it still feels good to improve! That also mean I've hit my first 3 Add move. I am a proud Sumerian.
Kickass IPhone video!
Check out this funny video ! Related to the hype surrounding the release of the new IPhone. Will make you chuckle, guaranteed.
(comic) Common sense
This isn't supposed to be funny, it's a complaint about what I see on the roads every day, getting my life risked every time someone choses to talk (or even SMS) instead of paying attention while driving.
There oughta be a law!
Monday, July 2, 2007
Sunday, July 1, 2007
(footbag) Hitting mirage (almost) every time!
I'm aware that this trick is very basic but I'm super excited that tonight I started hitting it almost every attempt! I hit it 4 times in a row, while just yesterday I couldn't hit one to save my life!
And to think I was about to skip training today due to a sore Achilles tendon. Thank goodness for lack of common sense :)
I took a video of it on my phone camera, but since it was in my boxers I decided not to upload it.
I think what helped me get it was setting it lower than I thought I should, and starting the hip twist as early as during the delay. Now, to get it flipside..
And to think I was about to skip training today due to a sore Achilles tendon. Thank goodness for lack of common sense :)
I took a video of it on my phone camera, but since it was in my boxers I decided not to upload it.
I think what helped me get it was setting it lower than I thought I should, and starting the hip twist as early as during the delay. Now, to get it flipside..
(flash) A great looking 3D game prototype in flash
this just in: I just ran into this uncompleted, yet 3D looking game, made entirely in Flash! It's also relatively slim to load, and runs pretty smoothly on my computer.
Check it out: renderhjs 2k6
Check it out: renderhjs 2k6
(flash) Using two different classes with identical names is a bad idea
I'm working on a game that has a pretty complicated Help screen, so we separated the game SWF and the help SWF. Both the game and the help should run in different languages, so I wrote a helper class that translates text fields automatically. Each SWF has its own version of the class, with the same name.
Now, I had to modify the translator class in the Help a bit to accommodate HTML parsing, and it ran beautifully standalone. But when I load the Help from the game SWF, I suddenly see that every textfield that should go through HTML parsing just doesn't show any text!
A little tracing reveals the culprit: I placed a trace on the constructor of the translator class of the Game and a different one at the translator class of the Help. When the help was loaded, the game's translator class constructor was called, instead of the Help translator class!
Changing the name of the help translator class fixed the problem, of course.
To summarize, the second class is simply overridden by the first class!
This is how I found this out:
Wow now when it's down on chart it seems so obvious! But I haven't read about this behavior anywhere yet.
This may sound like a little anecdote, but I'm thinking about the Hasbro project I was involved in, where we had a game system SWF that loads all kinds of different game SWFs onto itself that were produced by all sorts of different companies. If one of these SWFs had a class with a name the game system used, there would be DISASTER!
Like my Boss, Itay, said: Prefix = good idea.
Now, I had to modify the translator class in the Help a bit to accommodate HTML parsing, and it ran beautifully standalone. But when I load the Help from the game SWF, I suddenly see that every textfield that should go through HTML parsing just doesn't show any text!
A little tracing reveals the culprit: I placed a trace on the constructor of the translator class of the Game and a different one at the translator class of the Help. When the help was loaded, the game's translator class constructor was called, instead of the Help translator class!
Changing the name of the help translator class fixed the problem, of course.
To summarize, the second class is simply overridden by the first class!
This is how I found this out:
Wow now when it's down on chart it seems so obvious! But I haven't read about this behavior anywhere yet.
This may sound like a little anecdote, but I'm thinking about the Hasbro project I was involved in, where we had a game system SWF that loads all kinds of different game SWFs onto itself that were produced by all sorts of different companies. If one of these SWFs had a class with a name the game system used, there would be DISASTER!
Like my Boss, Itay, said: Prefix = good idea.
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